• Nicolas CHEVAUGEON's avatar
    allocator support now ok for both mesh and entities · 4cfa9c85
    Nicolas CHEVAUGEON authored
    added benchmark creating a large  3D mesh and comparing with AOMD.
    3 custom  stl friendly allocators are now implemented in allocator.h
    I still have the return by reference or pointer debate
     ... not decided yet, but by ref seems duable and might be beneficial ...
    some sort of typed handle that are customisable could also work ..
    a check policy is also added for mesh and entities.